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class RW_Vampire extends OneDropRPGWeapon HideDropDown CacheExempt config(UT2004RPG); var config float DamageBonus; var config float VampireAmount; function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType)) return; if(damage > 0) { Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier)); Momentum *= 1.0 + DamageBonus * Modifier; } if(Pawn(Victim) == None) return; Class'DruidVampire'.static.LocalHandleDamage(Damage, Pawn(Victim), Instigator, Momentum, DamageType, true, Float(Modifier) * VampireAmount); } defaultproperties { DamageBonus=0.030000 VampireAmount=0.750000 ModifierOverlay=Shader'WeaponSkins.ShockLaser.LaserShader' MinModifier=3 MaxModifier=7 AIRatingBonus=0.080000 PrefixPos="Vampiric " } |
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