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DruidsRPGcvs.RW_EnhancedForce


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class RW_EnhancedForce extends RW_Force
    HideDropDown
    CacheExempt
    config(UT2004RPG);

var config float DamageBonus;

function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{
    if (!bIdentified)
        Identify();

    if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType))
        return;

    if(damage > 0)
    {
        Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier));
        if(Modifier > 0)
            Momentum *= 1.0 + DamageBonus * Modifier;
        if(Modifier < 0)
            Momentum /= 1.0 + DamageBonus * abs(Modifier); //fractionally get smaller as the modifier gets smaller
    }
    super.AdjustTargetDamage(Damage, Victim, HitLocation, Momentum, DamageType);
}

defaultproperties
{
    DamageBonus=0.040000
    MaxModifier=5
    MinModifier=-5
    PostfixNeg=" of Slow Motion"
}

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Class file time: Mon 4/9/2006 17:43:08.000 - Creation time: Wed 7/2/2007 19:16:50.500 - Created with UnCodeX