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class RW_EnhancedEnergy extends RW_Energy HideDropDown CacheExempt config(UT2004RPG); var config float DamageBonus; function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType)) return; if(damage > 0) { Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier)); Momentum *= 1.0 + DamageBonus * Modifier; } super.AdjustTargetDamage(Damage, Victim, HitLocation, Momentum, DamageType); } defaultproperties { DamageBonus=0.030000 } |
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