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class RW_EnhancedDamage extends RW_Damage HideDropDown CacheExempt; function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType)) return; super.AdjustTargetDamage(Damage, Victim, HitLocation, Momentum, DamageType); } defaultproperties { MinModifier=-4 MaxModifier=4 AIRatingBonus=0.030000 } |
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