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class DruidArmorRegenInv extends Inventory; var int RegenAmount; function PostBeginPlay() { SetTimer(1.0, true); Super.PostBeginPlay(); } function Timer() { if (Instigator == None || Instigator.Health <= 0) { Destroy(); return; } if (Instigator.DrivenVehicle == None) return; // only works if driving a vehicle Instigator.DrivenVehicle.GiveHealth(RegenAmount, Instigator.DrivenVehicle.HealthMax); } defaultproperties { } |
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