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class DruidArmorVampire extends RPGAbility config(UT2004RPG) abstract; var config int AdjustableStartingDamage; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local int x; local bool ok; for (x = 0; x < Data.Abilities.length && !ok; x++) if (Data.Abilities[x] == class'ClassEngineer') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } if (Data.Attack < default.AdjustableStartingDamage) return 0; return super.Cost(Data, CurrentLevel); } static function HandleDamage(int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) { local int Health; if (!bOwnedByInstigator || DamageType == class'DamTypeRetaliation' || Injured == Instigator || Instigator == None) return; if (Vehicle(Instigator) == None) { return; } Health = int(float(Damage) * 0.05 * AbilityLevel); if (Health == 0 && Damage > 0) { Health = 1; } // Give to the vehicle Instigator.GiveHealth(Health, Instigator.HealthMax); } defaultproperties { AbilityName="Armor Vampirism" Description="Whenever you damage another player from a vehicle or turret, it is healed for 5% of the damage per level (up to its starting health amount). You must have a Damage Bonus of at least 50 to purchase this ability. (Max Level: 10) You must be an Engineer to purchase this skill.|Cost (per level): 10,15,20,25,30,35,40,45,50,55" StartingCost=10 CostAddPerLevel=5 MaxLevel=10 AdjustableStartingDamage=50 } |
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