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class DruidArmorRegen extends RPGAbility config(UT2004RPG) abstract; var config int AdjustableMultiplierPerLevel; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local int x; local bool ok; for (x = 0; x < Data.Abilities.length && !ok; x++) if (Data.Abilities[x] == class'ClassEngineer') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } if (Data.HealthBonus < default.AdjustableMultiplierPerLevel * (CurrentLevel + 1)) return 0; return super.Cost(Data, CurrentLevel); } static simulated function ModifyPawn(Pawn Other, int AbilityLevel) { local DruidArmorRegenInv R; local Inventory Inv; if (Other.Role != ROLE_Authority) return; //remove old one, if it exists //might happen if player levels up this ability while still alive Inv = Other.FindInventoryType(class'DruidArmorRegenInv'); if (Inv != None) Inv.Destroy(); R = Other.spawn(class'DruidArmorRegenInv', Other,,,rot(0,0,0)); R.RegenAmount = AbilityLevel; R.GiveTo(Other); } defaultproperties { Description="Heals 1 armor per second per level. Does not heal past starting armor amount. You must have a Health Bonus stat equal to 30 times the ability level you wish to have before you can purchase it. (Max Level: 5) You must be an Engineer to purchase this skill.|Cost (per level): 15,20,25,30,35" AdjustableMultiplierPerLevel=30 AbilityName="Armor Regeneration" StartingCost=15 CostAddPerLevel=5 MaxLevel=5 } |
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