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class ArtifactSphereHealingPickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactSphereHealing' PickupMessage="You got the Sphere of Healing!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' bAcceptsProjectors=False DrawScale=0.075000 Skins(0)=Shader'UTRPGTextures2.Overlays.PulseBlueShader1' AmbientGlow=255 } |
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