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class ArtifactSphereDamagePickup extends RPGArtifactPickup; defaultproperties { InventoryType=Class'ArtifactSphereDamage' PickupMessage="You got the Sphere of Damage!" PickupSound=Sound'PickupSounds.SniperRiflePickup' PickupForce="SniperRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' // need to change bAcceptsProjectors=False DrawScale=0.075000 Skins(0)=Shader'DCTextures.Skins.SphereDamageShader' AmbientGlow=255 } |
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