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class AbilityMonsterSkill extends MonsterAbility config(UT2004RPG) abstract; static simulated function ModifyMonster(Monster Other, int AbilityLevel) { Local FriendlyMonsterInv FriendlyInv; FriendlyInv = FriendlyMonsterInv(Other.FindInventoryType(class'FriendlyMonsterInv')); if(FriendlyInv != None) //this should ALWAYS be the case... FriendlyInv.Skill = AbilityLevel; FriendlyMonsterController(Other.Controller).InitializeSkill(AbilityLevel); //start it out here. It will probably be re-initialized in a moment, but it's better to start it here. } static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local bool ok; local int x; for (x = 0; x < Data.Abilities.length; x++) if (Data.Abilities[x] == class'ClassMonsterMaster') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } return super.Cost(Data, CurrentLevel); } defaultproperties { AbilityName="Summons: Intelligence" Description="Increases your summoned monsters' intelligence. At each level, your pet monsters become more intelligent. (Max Level: 7)|You must be a Monster Master to purchase this skill.|Cost (per level): 2,3,4,5,6,7,8" StartingCost=2 CostAddPerLevel=1 MaxLevel=7 } |
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