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XWeapons.TransFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.TransFire

Variables Summary
TransFire
StringRecallFireForce
SoundRecallFireSound
StringTransFireForce
SoundTransFireSound
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionRotator AdjustAim (Vector Start, float InAimError)
functionbool AllowFire ()
function PlayFiring ()
functionprojectile SpawnProjectile (Vector Start, Rotator Dir)
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

TransFire

RecallFireForce Source code

var(TransFire) String RecallFireForce;

RecallFireSound Source code

var(TransFire) Sound RecallFireSound;

TransFireForce Source code

var(TransFire) String TransFireForce;

TransFireSound Source code

var(TransFire) Sound TransFireSound;


Functions Detail

AdjustAim Source code

function Rotator AdjustAim ( Vector Start, float InAimError )

AllowFire Source code

simulated function bool AllowFire ( )

PlayFiring Source code

simulated function PlayFiring ( )

SpawnProjectile Source code

function projectile SpawnProjectile ( Vector Start, Rotator Dir )


Defaultproperties

defaultproperties
{
     TransFireSound=SoundGroup'WeaponSounds.Translocator.TranslocatorFire'
     RecallFireSound=SoundGroup'WeaponSounds.Translocator.TranslocatorModuleRegeneration'
     TransFireForce="TranslocatorFire"
     RecallFireForce="TranslocatorModuleRegeneration"
     ProjSpawnOffset=(X=25.000000,Y=8.000000)
     bLeadTarget=False
     bWaitForRelease=True
     bModeExclusive=False
     FireAnimRate=1.500000
     FireRate=0.250000
     AmmoPerFire=1
     ProjectileClass=Class'XWeapons.TransBeacon'
     BotRefireRate=0.300000
}

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Creation time: Wed 7/2/2007 19:16:20.640 - Created with UnCodeX