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XWeapons.TransAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.TransAttachment

Variables Summary
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
event BaseChange ()
function InitFor (Inventory I)
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Functions Detail

BaseChange Source code

simulated event BaseChange ( )

InitFor Source code

function InitFor ( Inventory I )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     bHeavy=True
     Mesh=SkeletalMesh'NewWeapons2004.NEWTranslauncher_3rd'
     Skins(0)=FinalBlend'EpicParticles.JumpPad.NewTransLaunBoltFB'
     Skins(1)=Texture'WeaponSkins.Skins.NEWTranslocatorTEX'
     Skins(2)=Texture'WeaponSkins.AmmoPickups.NEWTranslocatorPUCK'
     Skins(3)=FinalBlend'WeaponSkins.AmmoPickups.NewTransGlassFB'
}

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Creation time: Wed 7/2/2007 19:16:20.500 - Created with UnCodeX