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XWeapons.SniperAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.SniperAttachment

Variables Summary
SniperAttachment
LightningCharge3rdcharge
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

SniperAttachment

charge Source code

var(SniperAttachment) LightningCharge3rd charge;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=165
     LightSaturation=170
     LightBrightness=255.000000
     LightRadius=5.000000
     LightPeriod=3
     Mesh=SkeletalMesh'Weapons.Sniper_3rd'
}

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Creation time: Wed 7/2/2007 19:16:16.515 - Created with UnCodeX