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XWeapons.ShockRiflePickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.ShockRiflePickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     StandUp=(Y=0.250000,Z=0.000000)
     MaxDesireability=0.630000
     InventoryType=Class'XWeapons.ShockRifle'
     PickupMessage="You got the Shock Rifle."
     PickupSound=Sound'PickupSounds.ShockRiflePickup'
     PickupForce="ShockRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'NewWeaponPickups.ShockPickupSM'
     DrawScale=0.550000
     Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0'
     Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal'
}

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Creation time: Wed 7/2/2007 19:16:16.296 - Created with UnCodeX