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XWeapons.RedBeacon

Extends
TransBeacon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealGame.TranslocatorBeacon
         |   
         +-- XWeapons.TransBeacon
            |   
            +-- XWeapons.RedBeacon

Variables Summary
Inherited Variables from XWeapons.TransBeacon
bCanHitOwner, bDamaged, bHitWater, bNoAI, Disruption, DisruptionThreshold, Disruptor, Flare, Sparks, Trail, TransFlareClass, TranslocationTarget, TransTrailClass
Inherited Variables from UnrealGame.TranslocatorBeacon
NextBeacon

Functions Summary
Inherited Functions from XWeapons.TransBeacon
AimUp, BotTranslocate, Destroyed, Disrupted, EncroachedBy, EndMonitoring, EndState, HitWall, IsMonitoring, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, SetTranslocationTarget, TakeDamage, Tick, Timer, Touch
Inherited Functions from UnrealGame.TranslocatorBeacon
Destroyed, Disrupted, PostBeginPlay


Defaultproperties

defaultproperties
{
     TransTrailClass=Class'XEffects.TransTrailRed'
}

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Creation time: Wed 7/2/2007 19:16:13.562 - Created with UnCodeX