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XWeapons.FlakAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.FlakAttachment

Variables Summary
xEmittermMuzFlash3rd
class<FlakMuzFlash3rd>mMuzFlashClass
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

mMuzFlash3rd Source code

var xEmitter mMuzFlash3rd;

mMuzFlashClass Source code

var class<FlakMuzFlash3rd> mMuzFlashClass;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     mMuzFlashClass=Class'XEffects.FlakMuzFlash3rd'
     bHeavy=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=30
     LightSaturation=150
     LightBrightness=255.000000
     LightRadius=4.000000
     Mesh=SkeletalMesh'Weapons.Flak_3rd'
}

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Creation time: Wed 7/2/2007 19:15:58.328 - Created with UnCodeX