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XWeapons.BlueSuperShockBeam

Extends
ShockBeamEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XWeapons.ShockBeamEffect
         |   
         +-- XWeapons.BlueSuperShockBeam

Direct Known Subclasses:

ExtraBlueBeam

Variables Summary
Inherited Variables from XWeapons.ShockBeamEffect
CoilClass, HitNormal, MuzFlash3Class, MuzFlashClass
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
function SpawnEffects ()
Inherited Functions from XWeapons.ShockBeamEffect
AimAt, CheckMaxEffectDistance, PostNetBeginPlay, SpawnEffects, SpawnImpactEffects
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( )


Defaultproperties

defaultproperties
{
     CoilClass=Class'XWeapons.ShockBeamCoilBlue'
     LightHue=230
     bNetTemporary=False
     Skins(0)=ColorModifier'InstagibEffects.Effects.BlueSuperShockTex'
}

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Creation time: Wed 7/2/2007 19:15:52.281 - Created with UnCodeX