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XWeapons.BioAmmoPickup

Extends
UTAmmoPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- XWeapons.UTAmmoPickup
            |   
            +-- XWeapons.BioAmmoPickup

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount

Functions Summary
function PostBeginPlay ()
Inherited Functions from XWeapons.UTAmmoPickup
RespawnEffect
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     AmmoAmount=20
     MaxDesireability=0.320000
     InventoryType=Class'XWeapons.BioAmmo'
     PickupMessage="You picked up some Bio-Rifle ammo"
     PickupSound=Sound'PickupSounds.FlakAmmoPickup'
     PickupForce="FlakAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup'
     PrePivot=(Z=10.500000)
     CollisionHeight=8.250000
}

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Creation time: Wed 7/2/2007 19:15:51.921 - Created with UnCodeX