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XWeapons.AssaultRiflePickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.AssaultRiflePickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     StandUp=(Y=0.250000,Z=0.000000)
     MaxDesireability=0.400000
     InventoryType=Class'XWeapons.AssaultRifle'
     PickupMessage="You got the Assault Rifle."
     PickupSound=Sound'PickupSounds.AssaultRiflePickup'
     PickupForce="AssaultRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'NewWeaponPickups.AssaultPickupSM'
     DrawScale=0.500000
}

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Creation time: Wed 7/2/2007 19:15:51.109 - Created with UnCodeX