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XGame.xMonitorA

Extends
xMonitor

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- XGame.xMonitor
         |   
         +-- XGame.xMonitorA

Variables Summary
Inherited Variables from XGame.xMonitor
BlueTeamShader, GRI, RedTeamShader, Team
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from XGame.xMonitor
PostNetBeginPlay, SetGRI, UpdateForTeam, UpdatePrecacheMaterials
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
     StaticMesh=StaticMesh'XGame_StaticMeshes.GameObjects.MonitorA'
}

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Creation time: Wed 7/2/2007 19:16:26.718 - Created with UnCodeX