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XGame.xJuggMaleSoundGroup

Extends
xPawnSoundGroup

Core.Object
|   
+-- XGame.xPawnSoundGroup
   |   
   +-- XGame.xJuggMaleSoundGroup

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
Inherited Variables from XGame.xPawnSoundGroup
DeathSounds, PainSounds, Sounds
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from XGame.xPawnSoundGroup
ESoundType
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionSound GetHitSound ()
Inherited Functions from XGame.xPawnSoundGroup
GetDeathSound, GetHitSound, GetSound
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

GetHitSound Source code

static function Sound GetHitSound ( )


Defaultproperties

defaultproperties
{
     Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterJuggMale'
     Sounds(3)=Sound'PlayerSounds.JumpSounds.MaleJump1'
     Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntJuggMale'
     Sounds(5)=SoundGroup'PlayerSounds.Final.GaspJuggMale'
     Sounds(6)=SoundGroup'PlayerSounds.Final.DrownJuggMale'
     Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainJuggMale'
     Sounds(8)=Sound'PlayerSounds.JumpSounds.MaleDodge'
     Sounds(9)=Sound'PlayerSounds.JumpSounds.MaleJump2'
     DeathSounds(0)=Sound'NewDeath.MaleJugg.mj_death01'
     DeathSounds(1)=Sound'NewDeath.MaleJugg.mj_death05'
     DeathSounds(2)=Sound'NewDeath.MaleJugg.mj_death07'
     DeathSounds(3)=Sound'NewDeath.MaleJugg.mj_death08'
     DeathSounds(4)=Sound'NewDeath.MaleJugg.mj_death11'
     PainSounds(0)=Sound'NewDeath.MaleJugg.mj_hit01'
     PainSounds(1)=Sound'NewDeath.MaleJugg.mj_hit02'
     PainSounds(2)=Sound'NewDeath.MaleJugg.mj_hit06'
     PainSounds(3)=Sound'NewDeath.MaleJugg.mj_hit07'
     PainSounds(4)=Sound'NewDeath.MaleJugg.mj_hit11'
     PainSounds(5)=Sound'NewDeath.MaleJugg.mj_hit13'
}

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Creation time: Wed 7/2/2007 19:16:26.578 - Created with UnCodeX