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XGame.UDamageReward

Extends
UDamagePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XPickups.TournamentPickup
         |   
         +-- XPickups.UDamagePack
            |   
            +-- XGame.UDamageReward

Variables Summary
UDamageReward
floatFadeTime

Functions Summary
function BeginState ()
FallingPickup
function BeginState ()
Pickup
function InitDrop (float RemainingCharge)
function Touch (actor Other)
Pickup
Inherited Functions from XPickups.UDamagePack
StaticPrecache, Touch, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes
Inherited Functions from XPickups.TournamentPickup
RespawnEffect

States Summary
FallingPickup Source code
state FallingPickup
BeginState
Pickup Source code
auto state Pickup
BeginState, Touch


Variables Detail

UDamageReward

FadeTime Source code

var(UDamageReward) float FadeTime;


Functions Detail

BeginState FallingPickup Source code

function BeginState ( )

BeginState Pickup Source code

function BeginState ( )

InitDrop Source code

function InitDrop ( float RemainingCharge )

Touch Pickup Source code

function Touch ( actor Other )


Defaultproperties

defaultproperties
{
     RespawnTime=0.000000
}

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Creation time: Wed 7/2/2007 19:16:21.093 - Created with UnCodeX