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XGame.Intro_Malcom

Extends
xIntroPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xIntroPawn
            |   
            +-- XGame.Intro_Malcom

Variables Summary
Inherited Variables from XGame.xIntroPawn
MeshNameString, PawnShadow, ShadowDarkness, ShadowDirection
Inherited Variables from UnrealGame.UnrealPawn
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType

Functions Summary
Inherited Functions from XGame.xIntroPawn
AddDefaultInventory, Destroyed, PostBeginPlay
Inherited Functions from UnrealGame.UnrealPawn
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage


Defaultproperties

defaultproperties
{
     MeshNameString="intro_malcom.Malcom"
}

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Creation time: Wed 7/2/2007 19:16:02.890 - Created with UnCodeX