defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=True
FadeOut=True
FadeIn=True
UniformSize=True
UseVelocityScale=True
LowDetailFactor=1.000000
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.200000,Color=(G=170,R=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(G=217,R=255))
FadeOutStartTime=1.300000
FadeInEndTime=0.250000
MaxParticles=15
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=16.000000,Max=16.000000)
RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=0.500000))
RevolutionScale(0)=(RelativeRevolution=(Z=2.000000))
RevolutionScale(1)=(RelativeTime=0.600000)
RevolutionScale(2)=(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000))
SpinsPerSecondRange=(X=(Max=4.000000))
StartSizeRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=8.000000,Max=8.000000))
Texture=Texture'EpicParticles.Flares.HotSpot'
LifetimeRange=(Min=1.600000,Max=1.600000)
StartVelocityRadialRange=(Min=-20.000000,Max=-20.000000)
VelocityLossRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=1.000000,Max=1.000000))
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
VelocityScale(1)=(RelativeTime=0.600000)
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000))
End Object
Emitters(0)=SpriteEmitter'XEffects.Spiral.SpriteEmitter2'
CullDistance=2000.000000
bNoDelete=False
}
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