defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
ResetAfterChange=True
AutoReset=True
SpinParticles=True
UniformSize=True
FadeOutStartTime=0.320000
FadeInEndTime=0.050000
CoordinateSystem=PTCS_Relative
MaxParticles=1
StartSpinRange=(X=(Min=0.132000,Max=0.900000))
StartSizeRange=(X=(Min=45.000000,Max=45.000000),Y=(Min=65.000000,Max=65.000000),Z=(Min=65.000000,Max=65.000000))
Texture=Texture'XEffectMat.Shock.shock_core_low'
LifetimeRange=(Min=0.350000,Max=0.350000)
WarmupTicksPerSecond=20.000000
RelativeWarmupTime=1.000000
End Object
Emitters(0)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
FadeIn=True
ResetAfterChange=True
AutoReset=True
SpinParticles=True
UniformSize=True
FadeOutStartTime=0.200000
FadeInEndTime=0.250000
CoordinateSystem=PTCS_Relative
MaxParticles=2
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.300000))
StartSpinRange=(X=(Min=0.154000,Max=0.913000))
StartSizeRange=(X=(Min=60.000000,Max=60.000000))
InitialParticlesPerSecond=2.000000
Texture=Texture'XEffectMat.Shock.shock_flare_a'
LifetimeRange=(Min=0.400000,Max=0.400000)
WarmupTicksPerSecond=20.000000
RelativeWarmupTime=1.000000
End Object
Emitters(1)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
FadeIn=True
ResetAfterChange=True
AutoReset=True
UniformSize=True
FadeOutStartTime=0.300000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=15
DetailMode=DM_High
StartSizeRange=(X=(Min=4.500000,Max=4.500000))
Texture=Texture'XEffectMat.Shock.shock_core'
LifetimeRange=(Min=0.350000,Max=0.350000)
StartVelocityRange=(X=(Min=-70.000000,Max=70.000000),Y=(Min=-70.000000,Max=70.000000),Z=(Min=-70.000000,Max=70.000000))
VelocityScale(0)=(RelativeTime=1.000000,RelativeVelocity=(X=-1.000000,Y=-1.000000,Z=-1.000000))
WarmupTicksPerSecond=50.000000
RelativeWarmupTime=1.000000
End Object
Emitters(2)=SpriteEmitter'XEffects.ShockBall.SpriteEmitter2'
bNoDelete=False
}
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