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XEffects.RedeemerExplosion

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XEffects.RedeemerExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseDirectionAs=PTDU_Forward
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformMeshScale=False
         UseRevolution=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(1)=(RelativeTime=0.330000)
         ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeInEndTime=0.100000
         MaxParticles=40
         StartLocationOffset=(Z=-64.000000)
         MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
         MeshSpawning=PTMS_Linear
         MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
         RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=4000.000000
         Texture=Texture'EpicParticles.Smoke.Smokepuff2'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
         StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
         VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(1)=(RelativeTime=0.500000)
         VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
         VelocityScale(3)=(RelativeTime=1.000000)
     End Object
     Emitters(0)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseDirectionAs=PTDU_Forward
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformMeshScale=False
         UseRevolution=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(1)=(RelativeTime=0.330000)
         ColorScale(2)=(RelativeTime=0.660000,Color=(G=128,R=255,A=190))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeInEndTime=0.100000
         MaxParticles=60
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=64.000000,Max=128.000000)
         MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
         MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
         RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=4000.000000
         Texture=Texture'EpicParticles.Smoke.Smokepuff2'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.050000,Max=0.050000)
         StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
         StartVelocityRadialRange=(Min=1.000000,Max=1.000000)
         VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(1)=(RelativeTime=0.500000)
         VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=-3000.000000,Y=-3000.000000,Z=-1000.000000))
         VelocityScale(3)=(RelativeTime=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseDirectionAs=PTDU_Forward
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformMeshScale=False
         UseRevolution=True
         UseRevolutionScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(1)=(RelativeTime=0.330000,Color=(B=60,G=60,R=60,A=100))
         ColorScale(2)=(RelativeTime=0.660000,Color=(B=80,G=80,R=80,A=255))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeInEndTime=0.100000
         MaxParticles=150
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=128.000000,Max=128.000000)
         MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
         MeshScaleRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
         RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000))
         RevolutionScale(0)=(RelativeRevolution=(Z=10.000000))
         RevolutionScale(1)=(RelativeTime=1.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=50.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=4000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EpicParticles.Smoke.Smokepuff'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.100000,Max=0.100000)
         StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
         StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000)
         VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(1)=(RelativeTime=0.500000)
         VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
         VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000))
     End Object
     Emitters(2)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseDirectionAs=PTDU_Forward
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformMeshScale=False
         UseRevolution=True
         UseRevolutionScale=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(1)=(RelativeTime=0.330000)
         ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeInEndTime=0.100000
         MaxParticles=50
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=64.000000,Max=128.000000)
         MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
         MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000))
         RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
         RevolutionScale(0)=(RelativeRevolution=(Z=1.000000))
         RevolutionScale(1)=(RelativeTime=1.000000)
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=4000.000000
         Texture=Texture'EpicParticles.Smoke.Smokepuff2'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.050000,Max=0.050000)
         StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
         StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
         VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(1)=(RelativeTime=0.500000)
         VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=2000.000000,Y=2000.000000,Z=500.000000))
         VelocityScale(3)=(RelativeTime=1.000000)
     End Object
     Emitters(3)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter3'

     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing'
         UseParticleColor=True
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=56,G=137,R=197))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=7,G=177,R=186))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeOutStartTime=1.000000
         FadeInEndTime=0.100000
         MaxParticles=1
         StartSpinRange=(Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
         StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'EpicParticles.Smoke.FlameGradient'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(4)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
         RenderTwoSided=True
         UseParticleColor=True
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=128))
         ColorScale(3)=(RelativeTime=1.000000)
         FadeOutStartTime=1.000000
         FadeInEndTime=0.100000
         MaxParticles=1
         SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=18.000000)
         StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.800000))
         InitialParticlesPerSecond=50000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EpicParticles.Smoke.FlameGradient'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.750000,Max=0.750000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(5)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=16,G=30,R=158))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=64,G=174,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=23,G=121,R=187))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=2
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.800000,RelativeSize=10.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.250000,Max=1.250000)
         InitialDelayRange=(Min=0.800000,Max=0.800000)
     End Object
     Emitters(6)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter4'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=111,G=172,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=55,G=100,R=234))
         FadeOutStartTime=0.900000
         FadeInEndTime=0.100000
         MaxParticles=2
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.700000,RelativeSize=15.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'EpicParticles.Flares.BurnFlare1'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(7)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter6
         UseDirectionAs=PTDU_Right
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(G=255,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(G=32,R=253))
         FadeOutStartTime=0.600000
         FadeInEndTime=0.200000
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=256.000000,Max=256.000000)
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.800000,Max=0.800000)
         StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(8)=SpriteEmitter'XEffects.RedeemerExplosion.SpriteEmitter6'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
         RenderTwoSided=True
         UseParticleColor=True
         FadeOut=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
         FadeOutStartTime=0.750000
         MaxParticles=1
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
         StartSizeRange=(Z=(Min=0.800000,Max=0.800000))
         InitialParticlesPerSecond=50000.000000
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=1.200000,Max=1.200000)
     End Object
     Emitters(9)=MeshEmitter'XEffects.RedeemerExplosion.MeshEmitter2'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     RemoteRole=ROLE_DumbProxy
     Style=STY_Masked
     bDirectional=True
}

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Creation time: Wed 7/2/2007 19:16:13.625 - Created with UnCodeX