defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
MaxParticles=3
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=24.000000)
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=60.000000,Max=80.000000),Y=(Min=60.000000,Max=80.000000),Z=(Min=60.000000,Max=80.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'ExplosionTex.Framed.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.400000,Max=0.600000)
End Object
Emitters(0)=SpriteEmitter'XEffects.NewExplosionB.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=20.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.330000,Color=(B=255,G=255,R=255,A=255))
ColorScale(3)=(RelativeTime=0.750000,Color=(B=128,G=128,R=128,A=255))
ColorScale(4)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
MaxParticles=15
StartLocationShape=PTLS_Polar
StartLocationPolarRange=(Y=(Min=-32768.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
RotationOffset=(Yaw=-16384)
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'ExplosionTex.Framed.SmokeReOrdered'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'XEffects.NewExplosionB.SpriteEmitter0'
AutoDestroy=True
LightType=LT_FadeOut
LightEffect=LE_QuadraticNonIncidence
LightHue=28
LightSaturation=90
LightBrightness=255.000000
LightRadius=9.000000
LightPeriod=32
LightCone=128
bNoDelete=False
bDynamicLight=True
}
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