defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter18
StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01'
UseCollision=True
ResetAfterChange=True
RespawnDeadParticles=False
UniformMeshScale=False
UniformVelocityScale=False
SpinParticles=True
AutomaticInitialSpawning=False
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-950.000000)
DampingFactorRange=(X=(Min=-0.500000,Max=-0.250000),Y=(Min=-0.500000,Max=-0.250000),Z=(Min=-0.500000,Max=-0.250000))
MaxParticles=30
StartMassRange=(Min=100.000000,Max=500.000000)
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSizeRange=(X=(Min=-0.050000,Max=0.025000),Y=(Min=0.050000,Max=0.025000),Z=(Min=0.050000,Max=0.025000))
InitialParticlesPerSecond=500.000000
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Min=500.000000,Max=800.000000))
End Object
Emitters(0)=MeshEmitter'XEffects.LandMineExplosion.MeshEmitter18'
Begin Object Class=MeshEmitter Name=MeshEmitter19
StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01'
ResetAfterChange=True
RespawnDeadParticles=False
UniformMeshScale=False
UniformVelocityScale=False
SpinParticles=True
AutomaticInitialSpawning=False
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-950.000000)
MaxParticles=25
SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
StartSizeRange=(X=(Min=0.025000,Max=0.050000),Y=(Min=0.025000,Max=0.050000),Z=(Min=0.025000,Max=0.050000))
InitialParticlesPerSecond=1100.000000
LifetimeRange=(Min=2.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=500.000000,Max=800.000000))
End Object
Emitters(1)=MeshEmitter'XEffects.LandMineExplosion.MeshEmitter19'
Begin Object Class=SpriteEmitter Name=SpriteEmitter27
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-950.000000)
SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=800.000000,Max=1000.000000))
End Object
Emitters(2)=SpriteEmitter'XEffects.LandMineExplosion.SpriteEmitter27'
Begin Object Class=SpriteEmitter Name=SpriteEmitter28
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-750.000000)
ColorScale(0)=(Color=(B=34,G=141,R=238))
ColorScale(1)=(RelativeTime=0.250000,Color=(B=43,G=68,R=77))
ColorScale(2)=(RelativeTime=0.900000,Color=(B=51,G=51,R=51))
ColorMultiplierRange=(X=(Min=0.750000,Max=0.750000),Y=(Min=0.750000,Max=0.750000),Z=(Min=0.750000,Max=0.750000))
FadeOutFactor=(W=0.250000,X=0.100000,Y=0.100000,Z=0.100000)
FadeOutStartTime=0.750000
MaxParticles=25
SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.500000,RelativeSize=10.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'EmitterTextures.MultiFrame.smokelight_a'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=3.000000)
StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=400.000000,Max=900.000000))
RelativeWarmupTime=1.000000
End Object
Emitters(3)=SpriteEmitter'XEffects.LandMineExplosion.SpriteEmitter28'
AutoDestroy=True
bLightChanged=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_DumbProxy
bUnlit=False
ForceType=FT_Constant
ForceRadius=1000.000000
ForceScale=10.000000
}
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