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XEffects.GibOrganicRedHead

Extends
GibHead

Core.Object
|   
+-- Engine.Actor
   |   
   +-- XEffects.Gib
      |   
      +-- XEffects.GibHead
         |   
         +-- XEffects.GibOrganicRedHead

Variables Summary
Inherited Variables from XEffects.Gib
bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass

Functions Summary
Inherited Functions from XEffects.GibHead
PostBeginPlay
Inherited Functions from XEffects.Gib
Destroyed, HitWall, Landed, RandSpin, SpawnTrail


Defaultproperties

defaultproperties
{
     TrailClass=Class'XEffects.BloodJet'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XEffects.GibOrganicHead'
     DrawScale=0.300000
     Skins(0)=Texture'XEffects.GibOrganicRed'
     CollisionRadius=6.000000
     CollisionHeight=5.000000
}

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Creation time: Wed 7/2/2007 19:16:00.203 - Created with UnCodeX