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Core.Object | +-- Engine.Actor | +-- XEffects.Gib | +-- XEffects.GibHead | +-- XEffects.GibBotHead
Variables Summary |
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Inherited Variables from XEffects.Gib |
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bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
Functions Summary |
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Inherited Functions from XEffects.GibHead |
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PostBeginPlay |
Inherited Functions from XEffects.Gib |
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Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
Defaultproperties |
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defaultproperties { GibGroupClass=Class'XEffects.xBotGibGroup' TrailClass=Class'XEffects.BotSparks' HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XEffects.GibBotHead' DrawScale=0.600000 Skins(0)=Texture'XEffects.GibBot' CollisionRadius=5.000000 CollisionHeight=2.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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