Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter7
         UseDirectionAs=PTDU_Up
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         ScaleSizeYByVelocity=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=250,G=128,R=200))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=250,G=128,R=200))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=50
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=300.000000,Max=500.000000)
         RevolutionsPerSecondRange=(Z=(Min=2.000000,Max=2.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=5.000000,Max=5.000000))
         ScaleSizeByVelocityMultiplier=(X=0.020000,Y=0.020000,Z=0.020000)
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Weapons.HardSpot'
         LifetimeRange=(Min=1.600000,Max=1.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRadialRange=(Min=1200.000000,Max=1200.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(0)=(RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
         VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
         VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
     End Object
     Emitters(0)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter7'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=3
         SpinsPerSecondRange=(X=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Energy.AirBlastP'
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(1)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         MaxParticles=1
         SizeScale(1)=(RelativeTime=0.750000,RelativeSize=3.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.500000)
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Energy.PurpleSwell'
         LifetimeRange=(Min=1.500000,Max=1.500000)
         InitialDelayRange=(Min=0.300000,Max=0.300000)
     End Object
     Emitters(2)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=40
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=100.000000,Max=100.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         InitialParticlesPerSecond=300.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
         StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(3)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=50
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=500.000000,Max=500.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=300.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=1.700000,Max=1.700000)
         StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(4)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter13
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=60
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=1000.000000,Max=1000.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=300.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=1.900000,Max=1.900000)
         StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(5)=SpriteEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.SpriteEmitter13'

     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=1
         SpinsPerSecondRange=(X=(Max=1.000000),Y=(Min=1.000000),Z=(Min=1.000000))
         SizeScale(0)=(RelativeSize=4.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
         InitialParticlesPerSecond=5000.000000
         LifetimeRange=(Min=0.750000,Max=0.750000)
         InitialDelayRange=(Min=1.700000,Max=1.700000)
     End Object
     Emitters(6)=MeshEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion.MeshEmitter0'

     AutoDestroy=True
     bNoDelete=False
     AmbientGlow=254
     bDirectional=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:59.515 - Created with UnCodeX