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UT2k4AssaultFull.FM_SpaceFighter_AltFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- UT2k4AssaultFull.FM_SpaceFighter_AltFire

Variables Summary
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()
function DoFireEffect ()
function MyDoFireEffect ()
functionvector MyGetFireStart (vector X, vector Y, vector Z)
functionProjectile SpawnProjectile (vector Start, rotator Dir)
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( )

DoFireEffect Source code

function DoFireEffect ( )

MyDoFireEffect Source code

function MyDoFireEffect ( )

MyGetFireStart Source code

simulated function vector MyGetFireStart ( vector X, vector Y, vector Z )

SpawnProjectile Source code

function Projectile SpawnProjectile ( vector Start, rotator Dir )


Defaultproperties

defaultproperties
{
     ProjSpawnOffset=(Z=-25.000000)
     bSplashDamage=True
     bSplashJump=True
     bRecommendSplashDamage=True
     bModeExclusive=False
     TweenTime=0.000000
     FireSound=Sound'AssaultSounds.HumanShip.HnShipFire02'
     FireForce="RocketLauncherFire"
     FireRate=4.000000
     AmmoClass=Class'UT2k4Assault.Ammo_Dummy'
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-20.000000)
     ShakeOffsetRate=(X=-1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'UT2k4AssaultFull.PROJ_SpaceFighter_Rocket'
     BotRefireRate=0.500000
     WarnTargetPct=0.900000
}

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Creation time: Wed 7/2/2007 19:15:58.671 - Created with UnCodeX