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UT2k4Assault.Trigger_ASTeam

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- UT2k4Assault.Trigger_ASTeam

Variables Summary
Trigger_ASTeam
EPSM_AssaultTeamAssaultTeam
boolbTimed
Inherited Variables from Engine.Trigger
bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType

Enumerations Summary
EPSM_AssaultTeam
EPSM_Attackers, EPSM_Defenders,
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
functionint GetAssaultTeamIndex ()
functionbool IsRelevant (actor Other)
function PostBeginPlay ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)
function Timer ()
function Touch (actor Other)
Inherited Functions from Engine.Trigger
CheckTouchList, FindInstigator, FindTriggerActor, IsRelevant, PlayerToucherDied, PostBeginPlay, PreBeginPlay, Reset, SelfTriggered, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch


Variables Detail

Trigger_ASTeam

AssaultTeam Source code

var(Trigger_ASTeam) EPSM_AssaultTeam AssaultTeam;

bTimed Source code

var(Trigger_ASTeam) bool bTimed;


Enumerations Detail

EPSM_AssaultTeam Source code

enum EPSM_AssaultTeam
{
EPSM_Attackers, EPSM_Defenders,
};


Functions Detail

GetAssaultTeamIndex Source code

function int GetAssaultTeamIndex ( )

IsRelevant Source code

function bool IsRelevant ( actor Other )

PostBeginPlay Source code

function PostBeginPlay ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType )

Timer Source code

function Timer ( )

Touch Source code

function Touch ( actor Other )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:20.921 - Created with UnCodeX