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UT2k4Assault.ScoreBoard_Assault

Extends
ScoreBoardTeamDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ScoreBoard
         |   
         +-- XInterface.ScoreBoardDeathMatch
            |   
            +-- XInterface.ScoreBoardTeamDeathMatch
               |   
               +-- UT2k4Assault.ScoreBoard_Assault

Constants Summary
Inherited Contants from XInterface.ScoreBoardDeathMatch
MAXPLAYERS

Variables Summary
stringAttacker
stringAutoRespawn
stringCurrentRound
stringDefender
stringPracticeRoundOver
stringRemainingRoundTime
stringRoundSeparator
stringWaitForReinforcements
stringWaitingToSpawnReinforcements
stringYouLostRound
stringYouWonRound
Inherited Variables from XInterface.ScoreBoardTeamDeathMatch
FlagIcon, ScoreBack, ScoreboardU, TeamBoxMaterial[2], TeamColors[2]
Inherited Variables from XInterface.ScoreBoardDeathMatch
AdminText, BoxMaterial, Continue, DeathsText, Ended, FooterText, FPH, FPHTime, FragLimit, GameType, MapName, MatchIDText, MaxLives, NetText, NotReadyText, OutFireText, OutText, PingText, PlayerText, PLText, PointsText, PRIArray[MAXPLAYERS], RankText, ReadyText, Restart, SkillLevel[8], Spacer, TimeLimit, TimeText

Functions Summary
function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)
functionString GetDefaultScoreInfoString ()
functionString GetRestartString ()
functionString GetTitleString ()
Inherited Functions from XInterface.ScoreBoardTeamDeathMatch
DrawTeam, UpdatePrecacheMaterials, UpdateScoreBoard
Inherited Functions from XInterface.ScoreBoardDeathMatch
DrawMatchID, DrawNetInfo, DrawTitle, ExtraMarking, GetDefaultScoreInfoString, GetRestartString, GetTitleString, UpdatePrecacheFonts, UpdatePrecacheMaterials, UpdateScoreBoard


Variables Detail

Attacker Source code

var localized string Attacker;

AutoRespawn Source code

var localized string AutoRespawn;

CurrentRound Source code

var localized string CurrentRound;

Defender Source code

var localized string Defender;

PracticeRoundOver Source code

var localized string PracticeRoundOver;

RemainingRoundTime Source code

var localized string RemainingRoundTime;

RoundSeparator Source code

var localized string RoundSeparator;

WaitForReinforcements Source code

var localized string WaitForReinforcements;

WaitingToSpawnReinforcements Source code

var localized string WaitingToSpawnReinforcements;

YouLostRound Source code

var localized string YouLostRound;

YouWonRound Source code

var localized string YouWonRound;


Functions Detail

DrawTeam Source code

function DrawTeam ( int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY )

GetDefaultScoreInfoString Source code

function String GetDefaultScoreInfoString ( )

GetRestartString Source code

function String GetRestartString ( )

GetTitleString Source code

function String GetTitleString ( )


Defaultproperties

defaultproperties
{
     RemainingRoundTime="Remaining round time:"
     CurrentRound="Round:"
     RoundSeparator="/"
     Defender="( Defender )"
     Attacker="( Attacker )"
     WaitForReinforcements="   You were killed. Reinforcements in"
     WaitingToSpawnReinforcements="Waiting for reinforcements..."
     AutoRespawn="Automatically respawning in..."
     YouWonRound="You've won the round!"
     YouLostRound="You've lost the round."
     PracticeRoundOver="Practice round over."
}

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Creation time: Wed 7/2/2007 19:16:15.140 - Created with UnCodeX