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UT2k4Assault.ObjectiveProgressDisplay

Extends
Info
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UT2k4Assault.ObjectiveProgressDisplay

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
HUD_AssaultASHUD
vectorBoxPivot
vectorBoxSize
StringHeaderText
StringObjTimesString
StringOptionalObjectivePrefix
StringPrimaryObjectivePrefix
floatSlideScale
StringSpaceSeparator
StringTextCutSuffix
ObjectiveProgressDisplay
floatSlideSpeed
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
functionbool AnyOptionalObjectiveCritical ()
functionbool AnyPrimaryObjectivesCritical ()
functionString CheckEntry (Canvas C, String Entry)
function DrawBigCurrentObjective (Canvas C, bool bDefender, bool bCheckOverlap)
functionvector DrawObjectives (Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize)
functionvector DrawObjectives (Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize)
SlideIn
functionvector DrawObjectives (Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize)
SlideOut
functionfloat GetGlobalObjectiveProgress ()
functionstring GetObjectiveDescription (GameObjective GO, bool bDefender)
functionint GetPrimaryObjectiveCount ()
function Initialize (HUD_Assault H)
function PostRender (Canvas C, float DeltaTime, bool bDefender)
function PostRender (Canvas C, float DeltaTime, bool bDefender)
Hidden
function SetObjectiveColor (Canvas C, GameObjective GO)
function ShowStatus (bool bShow)
function ShowStatus (bool bShow)
Hidden
function ShowStatus (bool bShow)
SlideIn
function ShowStatus (bool bShow)
SlideOut
function ShowStatus (bool bShow)
Visible
function UpdateSlideScale (float DeltaTime)
function UpdateSlideScale (float DeltaTime)
SlideIn
function UpdateSlideScale (float DeltaTime)
SlideOut
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Hidden Source code
auto state Hidden
PostRender, ShowStatus
SlideIn Source code
state SlideIn
DrawObjectives, ShowStatus, UpdateSlideScale
SlideOut Source code
state SlideOut
DrawObjectives, ShowStatus, UpdateSlideScale
Visible Source code
state Visible
ShowStatus


Variables Detail

ASHUD Source code

var HUD_Assault ASHUD;

BoxPivot Source code

var vector BoxPivot;

BoxSize Source code

var vector BoxSize;

HeaderText Source code

var localized String HeaderText;

ObjTimesString Source code

var localized String ObjTimesString;

OptionalObjectivePrefix Source code

var localized String OptionalObjectivePrefix;

PrimaryObjectivePrefix Source code

var localized String PrimaryObjectivePrefix;

SlideScale Source code

var float SlideScale;

SpaceSeparator Source code

var localized String SpaceSeparator;

TextCutSuffix Source code

var localized String TextCutSuffix;

ObjectiveProgressDisplay

SlideSpeed Source code

var(ObjectiveProgressDisplay) float SlideSpeed;


Functions Detail

AnyOptionalObjectiveCritical Source code

simulated function bool AnyOptionalObjectiveCritical ( )

AnyPrimaryObjectivesCritical Source code

simulated function bool AnyPrimaryObjectivesCritical ( )

CheckEntry Source code

simulated function String CheckEntry ( Canvas C, String Entry )

DrawBigCurrentObjective Source code

simulated function DrawBigCurrentObjective ( Canvas C, bool bDefender, bool bCheckOverlap )

DrawObjectives Source code

simulated function vector DrawObjectives ( Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize )

DrawObjectives SlideIn Source code

simulated function vector DrawObjectives ( Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize )

DrawObjectives SlideOut Source code

simulated function vector DrawObjectives ( Canvas C, vector BoxPivot, bool bDefender, bool bGetBoxSize )

GetGlobalObjectiveProgress Source code

simulated function float GetGlobalObjectiveProgress ( )

GetObjectiveDescription Source code

simulated function string GetObjectiveDescription ( GameObjective GO, bool bDefender )

GetPrimaryObjectiveCount Source code

simulated function int GetPrimaryObjectiveCount ( )

Initialize Source code

simulated function Initialize ( HUD_Assault H )

PostRender Source code

simulated function PostRender ( Canvas C, float DeltaTime, bool bDefender )

PostRender Hidden Source code

simulated function PostRender ( Canvas C, float DeltaTime, bool bDefender )

SetObjectiveColor Source code

simulated function SetObjectiveColor ( Canvas C, GameObjective GO )

ShowStatus Source code

simulated function ShowStatus ( bool bShow )

ShowStatus Hidden Source code

simulated function ShowStatus ( bool bShow )

ShowStatus SlideIn Source code

simulated function ShowStatus ( bool bShow )

ShowStatus SlideOut Source code

simulated function ShowStatus ( bool bShow )

ShowStatus Visible Source code

simulated function ShowStatus ( bool bShow )

UpdateSlideScale Source code

simulated function UpdateSlideScale ( float DeltaTime )

UpdateSlideScale SlideIn Source code

simulated function UpdateSlideScale ( float DeltaTime )

UpdateSlideScale SlideOut Source code

simulated function UpdateSlideScale ( float DeltaTime )


Defaultproperties

defaultproperties
{
     HeaderText="Objectives"
     OptionalObjectivePrefix="*"
     ObjTimesString="x"
     TextCutSuffix="..."
     SpaceSeparator=" "
     PrimaryObjectivePrefix="-"
     SlideSpeed=4.000000
}

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Creation time: Wed 7/2/2007 19:16:07.718 - Created with UnCodeX