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UT2k4Assault.FX_SpaceFighter_Explosion

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4Assault.FX_SpaceFighter_Explosion

Direct Known Subclasses:

FX_SpaceFighter_Explosion_Directional

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
bytebPlayed[11]
SoundExplosionSound[11]
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PlayUniqueRandomExplosion ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Explosion Source code
auto state Explosion


Variables Detail

bPlayed[11] Source code

var byte bPlayed[11];

ExplosionSound[11] Source code

var Sound ExplosionSound[11];


Functions Detail

PlayUniqueRandomExplosion Source code

simulated function PlayUniqueRandomExplosion ( )


Defaultproperties

defaultproperties
{
     ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosions.Explosion01'
     ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosions.Explosion02'
     ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosions.Explosion03'
     ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosions.Explosion04'
     ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosions.Explosion05'
     ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosions.Explosion06'
     ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosions.Explosion07'
     ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosions.Explosion08'
     ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosions.Explosion09'
     ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosions.Explosion10'
     ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosions.Explosion11'
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=3
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=32.000000,Max=64.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000)
         StartSizeRange=(X=(Min=150.000000,Max=300.000000))
         SpawningSound=PTSC_Random
         InitialParticlesPerSecond=6.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ExplosionTex.Framed.exp7_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(0)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(1)=(RelativeTime=0.250000,Color=(B=72,G=160,R=244))
         ColorScale(2)=(RelativeTime=0.670000,Color=(B=72,G=160,R=244))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=1
         SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.750000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.500000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=425.000000,Max=425.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.670000,Max=1.670000)
     End Object
     Emitters(1)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseCollision=True
         RespawnDeadParticles=False
         AutoDestroy=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-750.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=48.000000,Max=64.000000)
         StartSizeRange=(X=(Min=0.000000,Max=0.000000))
         InitialParticlesPerSecond=2000.000000
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=3.000000,Max=0.670000)
         InitialDelayRange=(Min=0.250000,Max=0.250000)
         StartVelocityRadialRange=(Min=-800.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(2)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         ScaleSizeYByVelocity=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=160,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=45,G=158,R=234,A=255))
         ColorScale(2)=(RelativeTime=0.400000,Color=(B=40,G=103,R=172,A=255))
         ColorScale(3)=(RelativeTime=0.700000,Color=(B=40,G=40,R=40))
         ColorScale(4)=(RelativeTime=1.000000)
         MaxParticles=150
         AddLocationFromOtherEmitter=2
         SpinsPerSecondRange=(X=(Max=0.001000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.330000,RelativeSize=2.500000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=10.000000,Max=16.000000))
         InitialParticlesPerSecond=300.000000
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke2t'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=1.500000)
         InitialDelayRange=(Min=0.300000,Max=0.300000)
         AddVelocityMultiplierRange=(X=(Min=0.001000,Max=0.001000),Y=(Min=0.001000,Max=0.001000),Z=(Min=0.001000,Max=0.001000))
     End Object
     Emitters(3)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter3'

     Begin Object Class=TrailEmitter Name=TrailEmitter0
         TrailShadeType=PTTST_Linear
         DistanceThreshold=3.000000
         UseCrossedSheets=True
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-750.000000)
         ColorScale(0)=(Color=(B=160,G=255,R=255))
         ColorScale(1)=(RelativeTime=1.000000)
         ColorMultiplierRange=(X=(Max=2.000000))
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=32.000000,Max=32.000000)
         StartSizeRange=(X=(Min=2.000000,Max=7.000000))
         InitialParticlesPerSecond=30.000000
         Texture=Texture'AS_FX_TX.Trails.Trail_red'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.670000,Max=1.500000)
         StartVelocityRadialRange=(Min=-1200.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(4)=TrailEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.TrailEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=5
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=48.000000,Max=96.000000)
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Max=200.000000))
         SpawningSound=PTSC_Random
         InitialParticlesPerSecond=9.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.000000)
         InitialDelayRange=(Min=0.550000,Max=0.550000)
     End Object
     Emitters(5)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter4'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=1
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.670000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=150.000000,Max=150.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(6)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter6
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         Acceleration=(Z=-750.000000)
         DampingFactorRange=(Z=(Min=0.500000,Max=0.500000))
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.150000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.750000
         MaxParticles=60
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=64.000000,Max=64.000000)
         SpinsPerSecondRange=(X=(Min=0.500000,Max=1.500000))
         StartSpinRange=(X=(Max=2.000000))
         StartSizeRange=(X=(Min=3.000000,Max=18.000000))
         InitialParticlesPerSecond=300.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.500000,Max=2.500000)
         InitialDelayRange=(Min=0.100000,Max=0.100000)
         StartVelocityRadialRange=(Min=-800.000000,Max=-1200.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(7)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_Explosion.SpriteEmitter6'

     AutoDestroy=True
     bNoDelete=False
     bDirectional=True
}

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Creation time: Wed 7/2/2007 19:15:59.359 - Created with UnCodeX