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UT2k4Assault.FX_ExplodingBarrel

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4Assault.FX_ExplodingBarrel

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'AS_Decos.ExplodingBarrel'
         UseCollision=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-980.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxParticles=1
         RevolutionsPerSecondRange=(Y=(Max=-0.150000))
         SpinsPerSecondRange=(Y=(Min=0.200000,Max=1.000000))
         InitialParticlesPerSecond=9000.000000
         DrawStyle=PTDS_Regular
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=1500.000000,Max=2000.000000))
     End Object
     Emitters(0)=MeshEmitter'UT2k4Assault.FX_ExplodingBarrel.MeshEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter98
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         Opacity=0.670000
         MaxParticles=30
         AddLocationFromOtherEmitter=0
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=64.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=25.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.700000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=15.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter98'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter99
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=5
         AddLocationFromOtherEmitter=0
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=64.000000,Max=128.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Max=200.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=25.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.750000,Max=1.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(2)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter99'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter100
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.670000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=15
         AddLocationFromOtherEmitter=0
         SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=25.000000,Max=50.000000))
         InitialParticlesPerSecond=10.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke2t'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(3)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter100'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter101
         UseCollision=True
         UseMaxCollisions=True
         FadeOut=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         Acceleration=(Z=-950.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxCollisions=(Min=1.000000,Max=2.000000)
         FadeOutStartTime=1.000000
         MaxParticles=20
         AddLocationFromOtherEmitter=0
         RevolutionsPerSecondRange=(Z=(Min=-0.500000,Max=0.500000))
         SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=10.000000,Max=50.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'VMParticleTextures.VehicleExplosions.GENERICshrapnelTEX'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-4000.000000,Max=4000.000000),Y=(Min=-4000.000000,Max=4000.000000),Z=(Min=-4000.000000,Max=4000.000000))
         VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000))
     End Object
     Emitters(4)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter101'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter102
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=150
         AddLocationFromOtherEmitter=4
         SpinsPerSecondRange=(X=(Min=0.010000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=33.000000,Max=67.000000))
         InitialParticlesPerSecond=400.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=2.000000)
         InitialDelayRange=(Min=2.100000,Max=2.100000)
     End Object
     Emitters(5)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter102'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter103
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         StartLocationOffset=(Z=32.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=32.000000,Max=128.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=50.000000,Max=150.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.500000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=2.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.500000,Max=0.500000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=20.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp7_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.000000)
     End Object
     Emitters(6)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter103'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter104
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-980.000000)
         ColorScale(0)=(Color=(G=108,R=217))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=79,G=198,R=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=64,G=128,R=255))
         ColorScaleRepeats=8.000000
         Opacity=0.500000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.600000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
         SizeScaleRepeats=8.000000
         StartSizeRange=(X=(Min=350.000000,Max=350.000000))
         InitialParticlesPerSecond=9000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         AddVelocityFromOtherEmitter=0
     End Object
     Emitters(7)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter104'

     AutoDestroy=True
     bNoDelete=False
     RemoteRole=ROLE_DumbProxy
}

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Creation time: Wed 7/2/2007 19:15:59.156 - Created with UnCodeX