Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4Assault.ASSentinelController

Extends
SentinelController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- UnrealGame.SentinelController
               |   
               +-- UT2k4Assault.ASSentinelController

Direct Known Subclasses:

DruidSentinelController

Variables Summary
RotatorLastRotation
floatStartSearchTime

Functions Summary
functionrotator AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror)
function AnimEnded ()
function AnimEnded ()
Closing
function AnimEnded ()
Opening
function Awake ()
function Awake ()
Sleeping
function BeginState ()
Searching
functionfloat GetScanDelay ()
functionfloat GetWaitForTargetTime ()
function GoToSleep ()
function GoToSleep ()
Searching
functionbool IsSpawnCampProtecting ()
function Possess (Pawn aPawn)
function ScanRotation ()
Sleeping
event SeePlayer (Pawn SeenPlayer)
Closing
event SeePlayer (Pawn SeenPlayer)
Opening
event SeePlayer (Pawn SeenPlayer)
Sleeping
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer

States Summary
Closing Source code
state Closing
AnimEnded, SeePlayer
Opening Source code
state Opening
AnimEnded, SeePlayer
Searching Source code
state Searching
BeginState, GoToSleep
Sleeping Source code
auto state Sleeping
Awake, ScanRotation, SeePlayer


Variables Detail

LastRotation Source code

var Rotator LastRotation;

StartSearchTime Source code

var float StartSearchTime;


Functions Detail

AdjustAim Source code

function rotator AdjustAim ( FireProperties FiredAmmunition, vector projStart, int aimerror )

AnimEnded Source code

function AnimEnded ( )

AnimEnded Closing Source code

function AnimEnded ( )

AnimEnded Opening Source code

function AnimEnded ( )

Awake Source code

function Awake ( )

Awake Sleeping Source code

function Awake ( )

BeginState Searching Source code

function BeginState ( )

GetScanDelay Source code

function float GetScanDelay ( )

GetWaitForTargetTime Source code

function float GetWaitForTargetTime ( )

GoToSleep Source code

function GoToSleep ( )

GoToSleep Searching Source code

function GoToSleep ( )

IsSpawnCampProtecting Source code

function bool IsSpawnCampProtecting ( )

Possess Source code

function Possess ( Pawn aPawn )

ScanRotation Sleeping Source code

function ScanRotation ( )

SeePlayer Closing Source code

event SeePlayer ( Pawn SeenPlayer )

SeePlayer Opening Source code

event SeePlayer ( Pawn SeenPlayer )

SeePlayer Sleeping Source code

event SeePlayer ( Pawn SeenPlayer )


Defaultproperties

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:51.140 - Created with UnCodeX