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UT2k4Assault.ASCriticalObjectiveVolume

Extends
Volume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- UT2k4Assault.ASCriticalObjectiveVolume

Variables Summary
InfoCheckTimer
ASCriticalObjectiveVolume
class<Pawn>ConstraintPawnClass
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
function BeginState ()
Critical
function BeginState ()
Disabled
function BeginState ()
ObjectiveDisabled
function Destroyed ()
functionbool IsCriticalPawn (Pawn P)
functionbool IsStillCritical ()
function PostBeginPlay ()
function Reset ()
function TimerPop (VolumeTimer T)
Critical
event Touch (Actor Other)
Safe
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch

States Summary
Critical Source code
state Critical
BeginState, TimerPop
Disabled Source code
state Disabled
BeginState
ObjectiveDisabled Source code
state ObjectiveDisabled
BeginState
Safe Source code
auto state Safe
Touch


Variables Detail

CheckTimer Source code

var Info CheckTimer;

ASCriticalObjectiveVolume

ConstraintPawnClass Source code

var(ASCriticalObjectiveVolume) class<Pawn> ConstraintPawnClass;


Functions Detail

BeginState Critical Source code

function BeginState ( )

BeginState Disabled Source code

function BeginState ( )

BeginState ObjectiveDisabled Source code

function BeginState ( )

Destroyed Source code

function Destroyed ( )

IsCriticalPawn Source code

function bool IsCriticalPawn ( Pawn P )

IsStillCritical Source code

function bool IsStillCritical ( )

PostBeginPlay Source code

function PostBeginPlay ( )

Reset Source code

function Reset ( )

TimerPop Critical Source code

function TimerPop ( VolumeTimer T )

Touch Safe Source code

event Touch ( Actor Other )


Defaultproperties

defaultproperties
{
     ConstraintPawnClass=Class'Engine.Pawn'
}

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Creation time: Wed 7/2/2007 19:15:50.843 - Created with UnCodeX