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UT2004RPG.RPGLinkFire

Extends
LinkFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.LinkFire
      |   
      +-- UT2004RPG.RPGLinkFire

Direct Known Subclasses:

EngineerLinkFire

Variables Summary
Inherited Variables from XWeapons.LinkFire
bDoHit, Beam, BeamEffectClass, BeamSounds[4], bFeedbackDeath, bInitAimError, bLinkFeedbackPlaying, bStartFire, CurrentAimError, Damage, DamageType, DesiredAimError, LinkBreakDelay, LinkBreakTime, LinkFlexibility, LinkScale[6], LinkVolume, LockedPawn, MakeLinkForce, MakeLinkSound, MomentumTransfer, SentLinkVolume, TraceRange, UpTime
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AddLink (int Size, Pawn Starter)
functionbool IsLinkable (Actor Other)
function RemoveLink (int Size, Pawn Starter)
Inherited Functions from XWeapons.LinkFire
AddLink, AdjustLinkDamage, BoundError, DestroyEffects, DoFireEffect, GetFireStart, GetPlayerAim, IsLinkable, ModeDoFire, ModeTick, myHasAmmo, PlayFiring, RemoveLink, SetLinkTo, StartBerserk, StopBerserk, StopFiring, UpdateLinkColor
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Functions Detail

AddLink Source code

function bool AddLink ( int Size, Pawn Starter )

IsLinkable Source code

function bool IsLinkable ( Actor Other )

RemoveLink Source code

function RemoveLink ( int Size, Pawn Starter )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:14.312 - Created with UnCodeX