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UnrealGame.UTJumpPad

Extends
JumpPad
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpPad
         |   
         +-- UnrealGame.UTJumpPad

Variables Summary
Inherited Variables from Engine.JumpPad
BACKUP_JumpVelocity, JumpSound, JumpTarget, JumpVelocity, JumpZModifier
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
function PostBeginPlay ()
event PostTouch (Actor Other)
event Touch (Actor Other)
Inherited Functions from Engine.JumpPad
PostBeginPlay, PostTouch, Reset, Touch
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )

PostTouch Source code

event PostTouch ( Actor Other )

Touch Source code

event Touch ( Actor Other )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:24.890 - Created with UnCodeX