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SkaarjPack.Warlord

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.Warlord

Variables Summary
boolbRocketDir
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
functionbool Dodge (eDoubleClickDir DoubleClickMove)
function Falling ()
function FireProjectile ()
function Flap ()
functionvector GetFireStart (vector X, vector Y, vector Z)
event HitWall (vector HitNormal, actor HitWall)
event Landed (vector HitNormal)
function PlayDirectionalDeath (Vector HitLoc)
function PlayDirectionalHit (Vector HitLoc)
function PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)
function PlayVictory ()
function PostBeginPlay ()
function RangedAttack (Actor A)
functionbool SameSpeciesAs (Pawn P)
function SetMovementPhysics ()
function Step ()
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bRocketDir Source code

var bool bRocketDir;


Functions Detail

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove )

Falling Source code

singular function Falling ( )

FireProjectile Source code

function FireProjectile ( )

Flap Source code

function Flap ( )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z )

HitWall Source code

event HitWall ( vector HitNormal, actor HitWall )

Landed Source code

event Landed ( vector HitNormal )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc )

PlayTakeHit Source code

function PlayTakeHit ( vector HitLocation, int Damage, class<DamageType> DamageType )

PlayVictory Source code

function PlayVictory ( )

PostBeginPlay Source code

function PostBeginPlay ( )

RangedAttack Source code

function RangedAttack ( Actor A )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P )

SetMovementPhysics Source code

function SetMovementPhysics ( )

Step Source code

function Step ( )


Defaultproperties

defaultproperties
{
     bMeleeFighter=False
     bTryToWalk=True
     bBoss=True
     DodgeSkillAdjust=4.000000
     HitSound(0)=Sound'SkaarjPack_rc.WarLord.injur1WL'
     HitSound(1)=Sound'SkaarjPack_rc.WarLord.injur2WL'
     HitSound(2)=Sound'SkaarjPack_rc.WarLord.injur1WL'
     HitSound(3)=Sound'SkaarjPack_rc.WarLord.injur2WL'
     DeathSound(0)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
     DeathSound(1)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
     DeathSound(2)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
     DeathSound(3)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
     ChallengeSound(0)=Sound'SkaarjPack_rc.WarLord.acquire1WL'
     ChallengeSound(1)=Sound'SkaarjPack_rc.WarLord.roam1WL'
     ChallengeSound(2)=Sound'SkaarjPack_rc.WarLord.threat1WL'
     ChallengeSound(3)=Sound'SkaarjPack_rc.WarLord.breath1WL'
     FireSound=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire'
     AmmunitionClass=Class'SkaarjPack.WarlordAmmo'
     ScoringValue=10
     bCanFly=True
     MeleeRange=80.000000
     GroundSpeed=400.000000
     AirSpeed=500.000000
     Health=500
     MovementAnims(1)="RunF"
     MovementAnims(2)="RunF"
     MovementAnims(3)="RunF"
     TurnLeftAnim="Idle_Rest"
     TurnRightAnim="Idle_Rest"
     WalkAnims(1)="WalkF"
     WalkAnims(2)="WalkF"
     WalkAnims(3)="WalkF"
     AirAnims(0)="Fly"
     AirAnims(1)="Fly"
     AirAnims(2)="Fly"
     AirAnims(3)="Fly"
     TakeoffAnims(0)="Fly"
     TakeoffAnims(1)="Fly"
     TakeoffAnims(2)="Fly"
     TakeoffAnims(3)="Fly"
     AirStillAnim="Fly"
     TakeoffStillAnim="Fly"
     Mesh=VertMesh'SkaarjPack_rc.WarlordM'
     Skins(0)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1'
     Skins(1)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1'
     TransientSoundVolume=1.000000
     TransientSoundRadius=1500.000000
     CollisionRadius=47.000000
     CollisionHeight=78.000000
     Mass=300.000000
}

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Creation time: Wed 7/2/2007 19:16:25.343 - Created with UnCodeX