Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

SkaarjPack.SkaarjPupae

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.SkaarjPupae

Variables Summary
boolbLunging
nameDeathAnims[3]
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function Bump (actor Other)
function PlayDirectionalDeath (Vector HitLoc)
function PlayDirectionalHit (Vector HitLoc)
function PlayVictory ()
function RangedAttack (Actor A)
function SetMovementPhysics ()
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bLunging Source code

var bool bLunging;

DeathAnims[3] Source code

var name DeathAnims[3];


Functions Detail

Bump Source code

singular function Bump ( actor Other )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc )

PlayVictory Source code

function PlayVictory ( )

RangedAttack Source code

function RangedAttack ( Actor A )

SetMovementPhysics Source code

function SetMovementPhysics ( )


Defaultproperties

defaultproperties
{
     DeathAnims(0)="Dead"
     DeathAnims(1)="Dead2"
     DeathAnims(2)="Dead3"
     bAlwaysStrafe=True
     HitSound(0)=Sound'SkaarjPack_rc.Pupae.injur1pp'
     HitSound(1)=Sound'SkaarjPack_rc.Pupae.injur1pp'
     HitSound(2)=Sound'SkaarjPack_rc.Pupae.injur2pp'
     HitSound(3)=Sound'SkaarjPack_rc.Pupae.injur2pp'
     DeathSound(0)=Sound'SkaarjPack_rc.Pupae.death1pp'
     DeathSound(1)=Sound'SkaarjPack_rc.Pupae.death1pp'
     DeathSound(2)=Sound'SkaarjPack_rc.Pupae.death1pp'
     DeathSound(3)=Sound'SkaarjPack_rc.Pupae.death1pp'
     ChallengeSound(0)=Sound'SkaarjPack_rc.Pupae.hiss2pp'
     ChallengeSound(1)=Sound'SkaarjPack_rc.Pupae.hiss1pp'
     ChallengeSound(2)=Sound'SkaarjPack_rc.Pupae.roam1pp'
     ChallengeSound(3)=Sound'SkaarjPack_rc.Pupae.hiss3pp'
     bCrawler=True
     MeleeRange=25.000000
     GroundSpeed=300.000000
     WaterSpeed=300.000000
     JumpZ=450.000000
     Health=60
     MovementAnims(0)="Crawl"
     MovementAnims(1)="Crawl"
     MovementAnims(2)="Crawl"
     MovementAnims(3)="Crawl"
     TurnLeftAnim="Crawl"
     TurnRightAnim="Crawl"
     SwimAnims(0)="Crawl"
     SwimAnims(1)="Crawl"
     SwimAnims(2)="Crawl"
     SwimAnims(3)="Crawl"
     WalkAnims(0)="Crawl"
     WalkAnims(1)="Crawl"
     WalkAnims(2)="Crawl"
     WalkAnims(3)="Crawl"
     AirAnims(0)="Lunge"
     AirAnims(1)="Lunge"
     AirAnims(2)="Lunge"
     AirAnims(3)="Lunge"
     TakeoffAnims(0)="Lunge"
     TakeoffAnims(1)="Lunge"
     TakeoffAnims(2)="Lunge"
     TakeoffAnims(3)="Lunge"
     DoubleJumpAnims(0)="Lunge"
     DoubleJumpAnims(1)="Lunge"
     DoubleJumpAnims(2)="Lunge"
     DoubleJumpAnims(3)="Lunge"
     DodgeAnims(0)="Lunge"
     DodgeAnims(1)="Lunge"
     DodgeAnims(2)="Lunge"
     DodgeAnims(3)="Lunge"
     AirStillAnim="Lunge"
     TakeoffStillAnim="Lunge"
     IdleSwimAnim="Crawl"
     Mesh=VertMesh'SkaarjPack_rc.Pupae1'
     Skins(0)=Texture'SkaarjPackSkins.Skins.JPupae1'
     Skins(1)=Texture'SkaarjPackSkins.Skins.JPupae1'
     CollisionRadius=28.000000
     CollisionHeight=12.000000
     Mass=80.000000
     RotationRate=(Yaw=65000,Roll=0)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:16.421 - Created with UnCodeX