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SkaarjPack.RazorFly

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.RazorFly

Variables Summary
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel)
function Falling ()
function PlayDirectionalDeath (Vector HitLoc)
function PlayDirectionalHit (Vector HitLoc)
function PostBeginPlay ()
function RangedAttack (Actor A)
function SetMovementPhysics ()
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel )

Falling Source code

singular function Falling ( )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

RangedAttack Source code

function RangedAttack ( Actor A )

SetMovementPhysics Source code

function SetMovementPhysics ( )


Defaultproperties

defaultproperties
{
     bCanDodge=False
     bAlwaysStrafe=True
     HitSound(0)=Sound'SkaarjPack_rc.Razorfly.injur1rf'
     HitSound(1)=Sound'SkaarjPack_rc.Razorfly.injur2rf'
     HitSound(2)=Sound'SkaarjPack_rc.Razorfly.injur1rf'
     HitSound(3)=Sound'SkaarjPack_rc.Razorfly.injur2rf'
     DeathSound(0)=Sound'SkaarjPack_rc.Razorfly.death1rf'
     DeathSound(1)=Sound'SkaarjPack_rc.Razorfly.death1rf'
     DeathSound(2)=Sound'SkaarjPack_rc.Razorfly.death1rf'
     DeathSound(3)=Sound'SkaarjPack_rc.Razorfly.death1rf'
     bCanFly=True
     MeleeRange=40.000000
     AirSpeed=300.000000
     AccelRate=600.000000
     Health=35
     bPhysicsAnimUpdate=False
     AmbientSound=Sound'SkaarjPack_rc.Razorfly.buzz3rf'
     Mesh=VertMesh'SkaarjPack_rc.FlyM'
     Skins(0)=FinalBlend'SkaarjPackSkins.Skins.JFly1'
     Skins(1)=FinalBlend'SkaarjPackSkins.Skins.JFly1'
     CollisionRadius=18.000000
     CollisionHeight=11.000000
     RotationRate=(Pitch=6000,Yaw=65000,Roll=8192)
}

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Creation time: Wed 7/2/2007 19:16:13.546 - Created with UnCodeX