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SkaarjPack.Behemoth

Extends
Brute

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.Brute
                  |   
                  +-- SkaarjPack.Behemoth

Variables Summary
Inherited Variables from SkaarjPack.Brute
bLeftShot, Footstep[2], MeleeAttack[4]
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue

Functions Summary
function RangedAttack (Actor A)
Inherited Functions from SkaarjPack.Brute
GetFireStart, PlayTakeHit, PlayVictory, RangedAttack, SpawnLeftShot, SpawnRightShot, Step, WhipDamageTarget
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff


Functions Detail

RangedAttack Source code

function RangedAttack ( Actor A )


Defaultproperties

defaultproperties
{
     ScoringValue=6
     bCanStrafe=True
     Health=260
     Skins(0)=Texture'SkaarjPackSkins.Skins.jBrute2'
}

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Creation time: Wed 7/2/2007 19:15:51.859 - Created with UnCodeX