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OnslaughtFull.ONSVehDeathMAS

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtFull.ONSVehDeathMAS

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter50
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=20.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter50'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter51
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=20
         DetailMode=DM_High
         StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.we1_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter51'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter53
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=20
         StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-50.000000,Max=150.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
         StartVelocityRadialRange=(Min=-40.000000,Max=-50.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter53'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter55
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=3
         DetailMode=DM_High
         StartLocationOffset=(Z=100.000000)
         StartLocationRange=(X=(Min=-50.000000,Max=50.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.250000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=400.000000,Max=400.000000))
         InitialParticlesPerSecond=20.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.700000,Max=0.700000)
         InitialDelayRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter55'

     Begin Object Class=MeshEmitter Name=MeshEmitter34
         StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         Disabled=True
         Backup_Disabled=True
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=28,G=141,R=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.600000,Max=0.600000)
     End Object
     Emitters(4)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter34'

     Begin Object Class=MeshEmitter Name=MeshEmitter39
         StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=28,G=141,R=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=28,G=141,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationOffset=(Z=100.000000)
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(5)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter39'

     Begin Object Class=MeshEmitter Name=MeshEmitter35
         StaticMesh=StaticMesh'ONSFullStaticMeshes.LEVexploded.BayDoor'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=75.000000,Z=150.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=0.000000)
         SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.550000,Max=0.550000)
         StartVelocityRange=(Y=(Min=200.000000,Max=300.000000),Z=(Min=800.000000,Max=1000.000000))
     End Object
     Emitters(6)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter35'

     Begin Object Class=MeshEmitter Name=MeshEmitter37
         StaticMesh=StaticMesh'ONSFullStaticMeshes.LEVexploded.BayDoor'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.950000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=-75.000000,Z=150.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.550000,Max=0.550000)
         StartVelocityRange=(Y=(Min=-200.000000,Max=-300.000000),Z=(Min=800.000000,Max=1000.000000))
     End Object
     Emitters(7)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter37'

     Begin Object Class=MeshEmitter Name=MeshEmitter38
         StaticMesh=StaticMesh'ONSFullStaticMeshes.LEVexploded.MainGun'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.900000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Z=120.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Y=1.000000)
         SpinsPerSecondRange=(Y=(Min=0.300000,Max=0.500000),Z=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
         StartVelocityRange=(X=(Min=100.000000,Max=200.000000),Z=(Min=1200.000000,Max=1500.000000))
     End Object
     Emitters(8)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter38'

     Begin Object Class=MeshEmitter Name=MeshEmitter27
         StaticMesh=StaticMesh'ONSFullStaticMeshes.LEVexploded.SideFlap'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(Y=200.000000)
         SpinCCWorCW=(Y=1.000000,Z=1.000000)
         SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
         RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.500000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
         StartVelocityRange=(Y=(Min=600.000000,Max=800.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(9)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter27'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter26
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=20
         StartLocationOffset=(Y=-10.000000)
         StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
         AddLocationFromOtherEmitter=9
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Max=150.000000))
         InitialParticlesPerSecond=40.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(10)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter26'

     Begin Object Class=MeshEmitter Name=MeshEmitter40
         StaticMesh=StaticMesh'ONSFullStaticMeshes.LEVexploded.SideFlap'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.100000,Max=0.100000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.850000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(Y=-200.000000)
         SpinCCWorCW=(Y=1.000000,Z=0.000000)
         SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
         RotationDampingFactorRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.200000,Max=0.200000))
         StartSizeRange=(X=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.500000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
         StartVelocityRange=(Y=(Min=-600.000000,Max=-800.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(11)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter40'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter39
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=20
         StartLocationOffset=(Y=10.000000)
         StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
         AddLocationFromOtherEmitter=11
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Max=150.000000))
         InitialParticlesPerSecond=40.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(12)=SpriteEmitter'OnslaughtFull.ONSVehDeathMAS.SpriteEmitter39'

     Begin Object Class=MeshEmitter Name=MeshEmitter41
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-1500.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=30
         StartLocationRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-200.000000,Max=200.000000))
         SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.125000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.500000)
         InitialDelayRange=(Min=0.600000,Max=0.600000)
         StartVelocityRange=(X=(Min=-800.000000,Max=800.000000),Y=(Min=-800.000000,Max=800.000000),Z=(Min=500.000000,Max=1500.000000))
     End Object
     Emitters(13)=MeshEmitter'OnslaughtFull.ONSVehDeathMAS.MeshEmitter41'

     AutoDestroy=True
     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:11.734 - Created with UnCodeX