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OnslaughtFull.ONSHoverTank_IonPlasma

Extends
ONSHoverTank

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSTreadCraft
                  |   
                  +-- Onslaught.ONSHoverTank
                     |   
                     +-- OnslaughtFull.ONSHoverTank_IonPlasma

Variables Summary
Inherited Variables from Onslaught.ONSHoverTank
LeftTreadPanner, MaxAirSpeed, MaxGroundSpeed, MaxPitchSpeed, RightTreadPanner, TreadVelocityScale
Inherited Variables from Onslaught.ONSTreadCraft
BankDampFactor, BankTorqueFactor, BikeMPH, bNewTreadState, ChassisState, ForwardDampFactor, HoverCheckDist, HoverPenScale, HoverSoftness, InvertSteeringThrottleThreshold, LateralDampFactor, MaxSteerTorque, MaxThrust, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldTreadState, OutputThrust, OutputTurn, ParkingDampFactor, PitchDampFactor, PitchTorqueFactor, SteerDampFactor, ThrusterOffsets, TreadState, TurnDampFactor, UprightDamping, UprightStiffness

Structures Summary
Inherited Structures from Onslaught.ONSTreadCraft
TreadCraftState

Functions Summary
function AltFire (optional float F)
function ClientVehicleCeaseFire (bool bWasAltFire)
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation)
VehicleDestroyed
function SetupTreads ()
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from Onslaught.ONSHoverTank
AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, Destroyed, DestroyTreads, DriverLeft, DrivingStatusChanged, ImportantVehicle, KDriverEnter, PostBeginPlay, RecommendLongRangedAttack, SetupTreads, ShouldTargetMissile, StaticPrecache, TakeDamage, Tick, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes
Inherited Functions from Onslaught.ONSTreadCraft
Destroyed, KUpdateState, PostNetBeginPlay, SVehicleUpdateParams

States Summary
VehicleDestroyed Source code
state VehicleDestroyed
Died


Functions Detail

AltFire Source code

function AltFire ( optional float F )

ClientVehicleCeaseFire Source code

function ClientVehicleCeaseFire ( bool bWasAltFire )

Died VehicleDestroyed Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation )

SetupTreads Source code

simulated function SetupTreads ( )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     DriverWeapons(0)=(WeaponClass=Class'OnslaughtFull.ONSHoverTank_IonPlasma_Weapon')
     PassengerWeapons(0)=(WeaponPawnClass=Class'OnslaughtFull.ONSTankSecondaryTurretPawn_IonPlasma')
     bHasAltFire=True
     RedSkin=None
     BlueSkin=None
     DestroyedVehicleMesh=StaticMesh'AS_Vehicles_SM.Vehicles.IonTankDestroyed'
     DestructionEffectClass=Class'Onslaught.ONSVehicleIonExplosionEffect'
     DisintegrationEffectClass=Class'Onslaught.ONSVehicleExplosionEffect'
     bKeyVehicle=True
     bShowChargingBar=True
     FPCamPos=(X=-80.000000,Z=150.000000)
     FPCamViewOffset=(X=25.000000)
     VehiclePositionString="in an Ion Plasma Tank"
     VehicleNameString="Ion Plasma Tank"
     RanOverDamageType=Class'OnslaughtFull.DamTypeIonTankRoadkill'
     CrushedDamageType=Class'OnslaughtFull.DamTypeIonTankPancake'
     VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_IonTank',bIsGreyScale=True)
     Mesh=SkeletalMesh'AS_VehiclesFull_M.IonTankChassisSimple'
     Skins(0)=Combiner'AS_Vehicles_TX.IonPlasmaTank.IonTankBody_C'
     Skins(1)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
     Skins(2)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
}

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Creation time: Wed 7/2/2007 19:16:09.437 - Created with UnCodeX