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OnslaughtFull.ONSBomber

Extends
ONSPlaneCraft

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSPlaneCraft
                  |   
                  +-- OnslaughtFull.ONSBomber

Variables Summary
ONSBomber
floatMaxPitchSpeed
Inherited Variables from Onslaught.ONSPlaneCraft
AccumulatedTime, AirFactor, BankTorque, bHoverOnGround, bNewPlaneState, CameraDistance, CameraSwingRatio, ChassisState, COMHeight, CurrentThrust, DragCoefficientCurve, HoverCheckDist, HoverForceCurve, HoverPenScale, HoverSoftness, LastCamRot, LastCamTime, LiftCoefficientCurve, MaxThrust, OldPlaneState, OutputRise, OutputStrafe, OutputThrust, PitchTorque, PlaneState, ThrustAcceleration, ThrusterOffsets
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Structures Summary
Inherited Structures from Onslaught.ONSPlaneCraft
PlaneStateStruct
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
event DrivingStatusChanged ()
function Tick (float DeltaTime)
Inherited Functions from Onslaught.ONSPlaneCraft
Destroyed, GetRotDiff, KUpdateState, PostNetBeginPlay, SpecialCalcBehindView, SpecialCalcFirstPersonView, SVehicleUpdateParams
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Variables Detail

ONSBomber

MaxPitchSpeed Source code

var(ONSBomber) float MaxPitchSpeed;


Functions Detail

DrivingStatusChanged Source code

simulated event DrivingStatusChanged ( )

Tick Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     MaxPitchSpeed=3200.000000
     LiftCoefficientCurve=(Points=((InVal=-180.000000),(InVal=-10.000000),(OutVal=0.400000),(InVal=6.000000,OutVal=0.800000),(InVal=10.000000,OutVal=1.200000),(InVal=12.000000,OutVal=1.400000),(InVal=20.000000,OutVal=0.800000),(InVal=60.000000,OutVal=0.600000),(InVal=90.000000),(InVal=180.000000)))
     DragCoefficientCurve=(Points=((InVal=-180.000000),(InVal=-90.000000,OutVal=1.200000),(InVal=-10.000000,OutVal=0.100000),(InVal=-5.000000,OutVal=0.350000),(OutVal=0.010000),(InVal=5.000000,OutVal=0.350000),(InVal=10.000000,OutVal=0.100000),(InVal=15.000000,OutVal=0.300000),(InVal=60.000000,OutVal=1.000000),(InVal=90.000000,OutVal=1.200000),(InVal=180.000000)))
     AirFactor=0.000050
     MaxThrust=110.000000
     ThrustAcceleration=60.000000
     bHoverOnGround=True
     COMHeight=20.000000
     HoverForceCurve=(Points=((OutVal=500.000000),(InVal=30.000000,OutVal=700.000000),(InVal=250.000000)))
     ThrusterOffsets(0)=(X=200.000000,Z=10.000000)
     ThrusterOffsets(1)=(X=-50.000000,Y=300.000000,Z=10.000000)
     ThrusterOffsets(2)=(X=-50.000000,Y=-300.000000,Z=10.000000)
     HoverSoftness=0.900000
     HoverPenScale=1.500000
     HoverCheckDist=500.000000
     PitchTorque=700.000000
     BankTorque=700.000000
     DriverWeapons(0)=(WeaponClass=Class'OnslaughtFull.ONSBombDropper',WeaponBone="FrontGunMount")
     RedSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalRED'
     BlueSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalBLUE'
     IdleSound=Sound'ONSVehicleSounds-S.Flying.Flying02'
     ImpactDamageThreshold=1000.000000
     ImpactDamageMult=0.030000
     VehicleMass=4.000000
     bDrawMeshInFP=True
     ExitPositions(0)=(Y=500.000000,Z=100.000000)
     ExitPositions(1)=(Y=-500.000000,Z=100.000000)
     ExitPositions(2)=(X=350.000000,Z=100.000000)
     ExitPositions(3)=(X=-350.000000,Z=100.000000)
     MomentumMult=0.050000
     VehiclePositionString="in a DragonFly"
     VehicleNameString="DragonFly"
     HealthMax=600.000000
     Health=600
     Mesh=SkeletalMesh'ONSFullAnimations.Bomber'
     DrawScale=0.700000
     Begin Object Class=KarmaParamsRBFull Name=KParams0
         KInertiaTensor(0)=3.500000
         KInertiaTensor(3)=10.000000
         KInertiaTensor(5)=13.000000
         KCOMOffset=(X=0.650000)
         KLinearDamping=0.000000
         KAngularDamping=1.500000
         KStartEnabled=True
         bKNonSphericalInertia=True
         KActorGravScale=2.000000
         KMaxSpeed=4000.000000
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
         bDestroyOnWorldPenetrate=True
         bDoSafetime=True
         KFriction=0.600000
         KImpactThreshold=300.000000
     End Object
     KParams=KarmaParamsRBFull'OnslaughtFull.ONSBomber.KParams0'

}

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Creation time: Wed 7/2/2007 19:16:08.562 - Created with UnCodeX