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OnslaughtBP.ONSShockTankShockExplosion

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSShockTankShockExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter43
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=15.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter43'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter25
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.300000
         FadeOutStartTime=0.555100
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=15.000000)
         StartSizeRange=(X=(Min=60.000000,Max=65.000000),Y=(Min=80.000000,Max=85.000000),Z=(Min=80.000000,Max=85.000000))
         InitialParticlesPerSecond=20.000000
         Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2a'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter25'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter37
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=176,R=211))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2004Particles.Energy.JumpDuck'
         LifetimeRange=(Min=0.600000,Max=0.600000)
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter37'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter35
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=111,R=132))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=85,R=162))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=1
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
         InitialParticlesPerSecond=500.000000
         Texture=Texture'AW-2004Particles.Energy.SmoothRing'
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter35'

     Begin Object Class=MeshEmitter Name=MeshEmitter10
         StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,R=108))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=157,R=194))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(4)=MeshEmitter'OnslaughtBP.ONSShockTankShockExplosion.MeshEmitter10'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter39
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=1
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2004Particles.Weapons.BoloBlob'
         LifetimeRange=(Min=0.600000,Max=0.600000)
     End Object
     Emitters(5)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter39'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter36
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=138,R=176))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=83,R=139))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(6)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter36'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=74,R=124))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=108,R=171))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=6
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=32.000000,Max=64.000000)
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Fire.SmokeFragment'
         LifetimeRange=(Min=0.500000,Max=0.750000)
         StartVelocityRadialRange=(Min=50.000000,Max=80.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtBP.ONSShockTankShockExplosion.SpriteEmitter1'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     RemoteRole=ROLE_SimulatedProxy
     AmbientGlow=254
}

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Creation time: Wed 7/2/2007 19:16:11.359 - Created with UnCodeX