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OnslaughtBP.ONSShockBall

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSShockBall

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter7
         UseColorScale=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(A=255))
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         DetailMode=DM_High
         StartSizeRange=(X=(Min=150.000000,Max=150.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.020000,Max=0.020000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter7'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter9
         UseColorScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.500000
         FadeOutStartTime=0.555100
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         DetailMode=DM_High
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=60.000000,Max=65.000000),Y=(Min=80.000000,Max=85.000000),Z=(Min=80.000000,Max=85.000000))
         InitialParticlesPerSecond=6.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter9'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter11
         UseColorScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=160,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.600000,Color=(B=160,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000)
         StartSizeRange=(X=(Min=90.000000,Max=90.000000))
         InitialParticlesPerSecond=6.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter11'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter12
         UseColorScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=191,R=213))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=79,R=163))
         ColorScale(3)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectCore2'
         LifetimeRange=(Min=1.000000,Max=1.000000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter12'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter13
         UseColorScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         AutoResetTimeRange=(Min=0.200000,Max=0.200000)
         SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         StartSizeRange=(X=(Min=80.000000,Max=80.000000))
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2k4XP.Weapons.ShockTankEffectSwirl'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(4)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter13'

     Begin Object Class=MeshEmitter Name=MeshEmitter7
         StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
         UseParticleColor=True
         Disabled=True
         Backup_Disabled=True
         UniformSize=True
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         StartSizeRange=(X=(Min=0.750000,Max=0.750000))
         LifetimeRange=(Min=0.100000,Max=0.100000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(5)=MeshEmitter'OnslaughtBP.ONSShockBall.MeshEmitter7'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter14
         UseColorScale=True
         SpinParticles=True
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=0.600000)
         ColorScale(4)=(RelativeTime=1.000000)
         CoordinateSystem=PTCS_Relative
         MaxParticles=4
         DetailMode=DM_High
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         StartSizeRange=(X=(Min=60.000000,Max=80.000000))
         Texture=Texture'AW-2004Particles.Energy.ElecPanelsP'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.250000,Max=0.250000)
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=1.000000
     End Object
     Emitters(6)=SpriteEmitter'OnslaughtBP.ONSShockBall.SpriteEmitter14'

     Begin Object Class=TrailEmitter Name=TrailEmitter0
         TrailShadeType=PTTST_PointLife
         TrailLocation=PTTL_FollowEmitter
         MaxPointsPerTrail=150
         DistanceThreshold=16.000000
         UseCrossedSheets=True
         PointLifeTime=1.000000
         UseColorScale=True
         ResetAfterChange=True
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=255,G=120,R=160))
         ColorScale(1)=(RelativeTime=1.000000)
         MaxParticles=2
         SpinsPerSecondRange=(X=(Max=5.000000),Y=(Max=5.000000),Z=(Max=5.000000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=9000.000000
         Texture=Texture'AW-2k4XP.Weapons.ShockBallTrail'
         LifetimeRange=(Min=1000.000000,Max=1000.000000)
     End Object
     Emitters(7)=TrailEmitter'OnslaughtBP.ONSShockBall.TrailEmitter0'

     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:11.078 - Created with UnCodeX